Abstract Factory Design Pattern
Definition
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Provide an interface for creating families of related or dependent objects without specifying their concrete classes.
participantsThe classes and/or objects participating in this pattern are:
sample code in C#This real-world code demonstrates the creation of different animal worlds for a computer game using different factories. Although the animals created by the Continent factories are different, the interactions among the animals remain the same.
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+ نوشته شده در ۱۳۸۵/۰۸/۱۷ ساعت 23:12 توسط مهدي جلالي
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